Thrune Must Fall
Cheliax must change.
The armies of House Thrune and its devil allies have ruled Cheliax with an iron fist. The population lives in fear, but with relative peace. The Church of Asmodeus wields outsized influence, as do diabolists. Slavery is expanding, making up a third of the population. Thrune’s allies in other states are helping suppress revolt.
Yet revolt dies hard. It has allies in other states as well. And most importantly, it has heroes on the ground who could change everything. But will they survive with the deck stacked against them? Or will their dreams go up in smoke as they burn at the inquisitors’ pyres?